Forensic animation
built from
the case record.

Photorealistic 3D and 2D animation for trial attorneys, built from depositions, expert reports, and scene data so a mediator or jury can follow what happened.

What we build

Four kinds of work.

Courtroom, litigation, or trial animation. Whatever your firm calls it, every project starts from the evidence and your expert's analysis.

01

Incident and accident reconstruction

Premises falls, product failures, construction site incidents, and vehicle cases. For vehicle work, we animate from the accident reconstructionist's analysis, so the motion on screen comes from their numbers.

02

Medical and mechanism animation

2D and mixed-media animation for things a camera can't capture: airflow, bacterial contamination, injury biomechanics, or how a part fails inside a sealed housing.

03

Motion capture and digital humans

Motion capture and MetaHuman likenesses for cases where a person's movement is the question. A fall. A reach. A turn of the head before impact.

04

Interactive 3D exhibits

Navigable scenes in Unreal Engine 5 for questions about space: what someone could see, where they could have been, and whose account fits the room. Delivered as a standalone application that runs offline. More on interactive exhibits →

How a project runs
  1. 01

    Review the record

    Depositions, expert reports, photos, scene measurements.

  2. 02

    Work with your expert

    We shape what it shows together, and they check the physics and timing.

  3. 03

    Build

    Scan, model, capture, animate, render.

  4. 04

    Review rounds

    Drafts go back and forth until it matches the opinion.

  5. 05

    Deliver

    Video, stills for boards, or an offline interactive app.

In court

Built to illustrate your expert's opinion.

Our animations are demonstrative exhibits. Each one illustrates the retained expert's opinion, and the expert lays the foundation for it.

If anyone needs to know how the animation itself was made, Max Hulburt, the studio's founder, is available to testify about the build: the source data, the software, and the choices behind each shot.

Admissibility rules vary by court and by judge, and your trial team makes that call. How courts treat demonstrative evidence →

Quality

Why it looks the way it does.

Max spent 17 years in 3D and visual effects, including VFX supervision for film, before starting Caustic Studio.

Jurors are used to the high-end CG they see in movies and on TV. A dated, low-quality render invites more doubt than a polished one, so lighting, materials, and motion get the same care a film shot would. And every frame still traces back to the record.

Tools

Maya · MetaHuman · Arnold · Unreal Engine 5 · Houdini · Chaos Physics · Fluid Flux · Photogrammetry · Lidar · Blue laser scanning

Recent work

From recent cases.

CR-2024-002 · Product liability

Walker fall reconstruction

A 99-year-old man fell backward when a defective wheel assembly on his rollator walker gave way. There were no witnesses. We reconstructed the failure and the impact using Xsens motion capture, Maya, MetaHuman, and Unreal Engine 5. The case resolved in the plaintiff's favor before trial.

Read the case →
CR-2024-003 · Product liability

Surgical contamination animation

A patient developed a serious infection after open heart surgery. The source was a heater-cooler unit contaminated during manufacturing. A 2D animation traced the airflow from the unit to the open surgical site, step by step.

Read the case →
FAQ

Before you call.

Q-01

Do you work for plaintiffs or defense?

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Both, one side per case.

Q-02

How long does a project take?

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Most projects take a few weeks once we have the materials and a clear scope, whether it's an animation or an interactive tool. When a project runs longer, it's usually because the case schedule moved, not the work. Rush projects under 2 weeks are possible depending on scope, so tell us your mediation or trial date on the first call.

Q-03

What does it cost?

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Every case is scoped after a first call. Cost depends on how much has to be built, how many shots or views you need, and the deadline.

Q-04

What do you need from us to start?

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Whatever you have: expert reports, depositions, photos, video, scene measurements, medical records. If an expert hasn't been retained yet, we can still talk through what the animation might need to show.

Q-05

Will you sign an NDA?

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Yes, before the first call.

Q-06

Where do you work?

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We're based in San Diego and work with firms across California.

Contact

Start with
a brief call.

Tell us about the case and what the jury needs to understand. If we can help, we'll say so directly. If not, we'll refer you to someone who can.